Game jam Hand-in Procedure
Hand-in
The hand-in has two deadlines, is simple to follow and can be handled by a single member of the team:
- Game Profile created on Saturday by 17:00
- Upload of the game content started on Sunday by 15:00
For the first deadline, one member of the team must login to the event webserver and create a folder to upload their game into. All the team's source materials, documents, code, art and audio need to be stored separately.
Upload
Submit the game in the form of one compressed file format (zip preferred) with the following file structure:
- /src/ -- the full source code with all the assets of the project
- /release/ -- the distributable files including a readme.txt with full installation instructions.
- /press/ -- one hi-res image called press.jpg to be used for T2G game Jam PR (10264x768 or better)
- /other/ -- additional media, photos, videos.
- license.txt -- a small text file with License file contents.
The combined size of all the files must not exceed 500MB.
The /src/ Directory
Everything the team has created themselves for the jam (code, art, assets etc.) needs to ba handed in. Anything you use that you did NOT create (middleware etc.), does not have to be turned in, but you should provide a link to where everyone else can get it and use it.
Ideally, any third party libraries should be free and easily accessible.
If the assets have gone through an asset pipeline, all of the original files should be submitted as well, for example an original max file for a .3ds model.
The /release/ directory
This folder has to hold the necessary compiled .exe, asset files, dlls, etc needed to run the game.
The only acceptable exception is if the game requires middleware (eg; the download and installation of the Ageia PhysX library). The runtime version of the middleware must be easily and freely available (runtime version should be free, not necessarily the SDK). Web links or other information for obtaining these extra dependencies must be inlcuded in the readme.txt