• Train2Game
  • Courses
    • Games Artist and Animator Course
    • Games Designer Course
    • Games Developer Course
    • Games QA Tester Course
  • Home
  • About
    • Game Jam Interviews
  • Register
  • FAQ
  • Location
Go to T2G GameJam Home
Train2Game Game Jam

Game Jam achievements!

The latest information for game jammers

T2G Game Jam Achievements

The achievement system is a system aimed at diversifying the games developed. In a sense, the achievements are a free-for-all voluntary list of secondary constraints, that the individual teams can choose to go for, or not, as they please. If they do go for one or more achievements, they get to tick off those achievements as fulfilled when submitting their game.

As stated above, the achievements are absolutely voluntary, and no points are given for achieving them. First time teams of students should focus primarily on the overall constraint, and only add in extra achievements if they all feel sure they will have something to hand in on Sunday.

Instant Online Gratification

Game requires no file downloads (browser objects are OK), and has been verified to work on IE8, FF3, Latest Safari and Latest Chrome

Singing the Body Electric

A game that uses only sound effects produced by the body, stomach gurgles, vocalisations, clapping, etc.

The Hack

Integrating external gadgets not normally associated with games (e.g. radio, electronic weights, lamps, toasters, barbells, staplers, etc.) as part of the game. This achievement requires that they upload a video of the game to YouTube and link it to the upload (they still have to hand in their game), as well as describing the construction in detail

Take Five

Game can be played to completion in less than 5 minutes

Lo-text

Game has an interactive tutorial

Over Achiever

Implemented the main constraint with 3 or more different game mechanics

Community

Game behaviour is dependent on how many people are playing it simultaneously at the same time.

Alternate Control

Game runs on a pc (Win/Mac/Linux) and is controlled with (a) device(s) other than mouse, keyboard or console controller

Universal Language

Game has absolutely no text or numbers

EGA Lives

Game uses a maximum of 16 different colors in all, including light and shading

Rules

This is voluntary. Participants do not have to go for any of the achievements if they wish not to.

Maximum of 4 Achievements. Even if the game or team fulfils more than 4 achievements, they can only choose a maximum of 4 when uploading the game, so if any, they need to choose the ones that make the most sense.

No Score. There are no virtual or real score granted for fulfilling an achievements, neither is there any prize for it. The achievements only purpose are to separate a game from others on the website. They are not a better game jammer, just because they have taken it upon themselves to fulfil more achievements.

Self-Evident. The focus is to make the achievements as self-evident as possible, which means that they can be verified by anyone downloading the game. This is in order to create as little administration from the organisers as possible (ie teams simply just tick off themselves when they submit the game what achievements they have), and to make cheating as difficult as possible (ie anyone who downloads the game can check that they hold true).

The Achievement system is meant as a motivator and helper for getting participants to try to think outside their normal scope and move away from their comfort zone.

As a principle a game jam is all about innovation, collaboration and experimentation; it must be an important aspect to try out new things.

  • Train2Game Courses

    • Games Designer
    • Games Developer
    • Games Artist and Animator
    • Games QA Tester
  • Download the Train2Game Game Jam Games

    Download the Train2Game Game Jam Games

  • About the Game Jam

    • About Train2Game
    • Game Jam - The Detail
    • Hand-in Procedure
    • Voodookazoo
    • Game Jam Achievements
  • Train2Game Game Jam on Facebook

    Visit our Facebook Event Page!

  • Train2Game Games Design and Development Courses - main site

  • Request Info on our range of Games Design and Development Courses

    Video

    T2G webinars

    Train2Game hold regular webinars. Visit the Webinars page for a complete listing.

     
     
     
     
     
    |  
     

    Follow us on twitter

Train2Game: Game Design, Art and Development Courses - Robot Leaping
  • Navigate Main Site

    • Home
    • Games Artist and Animator Course
    • Games Designer Course
    • Games Developer Course
    • Student Resources
    • Student Support
    • News
    • Media
    • Contact
  • Navigate Game Jam

    • Home
    • FAQ
    • Location
    • About
  • T2G on Flickr

    Design Challenge: Death Match ArenaVolkswagen 3D ModelCar 3D ModelGaloop Game
  • Network

    Follow Us on TwitterJoin Us on FacebookVisit our YouTube Channel

    Bookmark and Share


© 2010 Train2Game – All Rights Reserved | Terms of Use | Privacy Policy